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Ann-Katrin Krenz

Ann- Katrin Krenz combines programming and geographically specific data to her work which brings the experience of each piece away from the screen. Here is a link to her website:

http://frau-krenz.de/

http://iframesrc=//player.vimeo.com/video/87456346width=600height=338frameborder=0webkitallowfullscreenmozallowfullscreenallowfullscreen/iframepahref=http://vimeo.com/87456346Justification/afromahref=http://vimeo.com/annkatrinkrenzAnn-KatrinKrenz/aonahref=https://vimeo.comVimeo/a./ppThisprojectdealswithemotionsinsocialmediaandtheirsurveillanceandmanipulation.br/br/Emotionsplayanimportantroleinourcommunication.Theyinspireempathyorrefusal.br/Sotheyarecatalystsforthespreadingofmoodsandopinions.Theycanhelptopicsgoviral.br/Asevolvingtechnologyallowstomeasureandanalyzecollectiveemotionsinsocialmedia,thedesiretocontroltheseemotionsispursuedbylargeorganizations,forexampletheEU,whichfinancedthestudyCyberemotions.Withinthisstudy,toolsandmechanismstomeasure,manipulateandcontrolthespreadingofemotionsinsocialmediaweredevelopedandarealreadyinuse.br/br/ChatBotsinteractingwithuserscanutilizethenetwork…topropagatepositive/negativeemotionmessagesandpolarizechannelmood…“br/Cyberemotions,finalprojectbrochurebr/br/Theself-declaredpurposeofthesetoolsistointerveneincriticalsituations,toachieveemotionalpeace.br/br/Butwhatisemotionalpeace?Tosuppressanuprising,becauseitbringsthesocialsystemoutofbalance?Whodecideswhatpeaceis?Shouldtoolslikethisbeusedtopursueevenpoliticalinterests?br/br/Tocreateanarrative,thatlet'sonediveintothesubject,Icreatedaninstallation,whichconsistsoftwoparts.First,ascale,thatdisplaystheemotionalstateofatrendontwitter,accordingtohappyandsadtweets,classifiedbyatextanalysis.Thesecondpartisamachine,thattapsintothesystemofthescale,usesandmanipulatesitlikeaparasite.Theinterestofthisparasiteistobalancetheemotionsandreachemotionalpeace.Toachievethis,theparasitehimselfsendsemotionaltweets,oppositeofthepredominantemotion.br/Theseemotionaltweetsaregenerated,bycombininganemptionalphrasewithagooglenewsheadlineonthetopic,tocreateacredibletextmessage.br/Fortwitteruserstheparasiteseemstobeanormaluser.br/br/MadewithArduino,Processingbr/br/DigitaleKlasse,BerlinUniversityoftheArtsbr/Prof.JoachimSauter,Prof.JussiÄngesleväbr/br/Music:CuriousProcessbyPodingtonBear(http://podingtonbear.com/)/p

http://iframesrc=//player.vimeo.com/video/60495355width=600height=338frameborder=0webkitallowfullscreenmozallowfullscreenallowfullscreen/iframepahref=http://vimeo.com/60495355floatingabout/afromahref=http://vimeo.com/jorisklauseJorisKlause/aonahref=https://vimeo.comVimeo/a./ppFloatingaboutisalocationbasedgamewhichisplayedbywalkingthroughanurbanenvironment.Ahandheldprojectorenablesplayerstoexploreahiddenworldbehindthecitieswalls.Inordertoseeadifferentsectionoftheworld,whoserepresentationisbasedonlocalizeddatafromOpenStreetMapandTwitter,thegroupofplayershastomovefurtherthroughthecity.br/br/ThedevicetheplayerisholdingconsistsofaPicoPlaserpocketprojector,aniPhoneandanarrayofIR-LEDs.WiiRemotestracktheinfraredlightemittedbythedeviceinspace.Thisenablesaninteractionsimilartorevealingadarksettingusingaflashlight.Thelaserprojectorallowsforasharpimage,independentofangleanddistancetotheprojectionsurface.br/br/Abachelorthesisby:br/MichaelBurkbr/Ann-KatrinKrenzbr/JorisKlausebr/J.MoritzMüller/p

The benefit of her works is that the effect of the software is addresses. Floating About is based on a game where they take a pocket data projector outside at night and project onto a wall, as they move locations the projections change. The projections are based on data feeds relevant to their location and also the surface of the wall effects the image displayed. I found this work interesting because the image looked different from what is seen on a screen, the similarity of the layour has changed, it is on a rough surface, it is not squared off but elliptical. The images/data being relevant to where they were  was not as obvious to me as the concept.  That may be due to my current technical issues. There is a different video of this set out in the context of a group out at night employing this technology as a fun game against surfaces in the city that they come across (here it is basically demonstrating the app in isolation). In the video the participants of the game were happy. I think it was a plus coming across this. It is about a willing interaction and response to information that in my view of the video was not fully understood by the participants but was instead turned into a game of fun images. That does not make it sinister in and of itself but maybe there should be some thought into understanding what the data means when we play along. It also shows our role as data.